Research Experience

 
 
 
 
 
November 2016 – Present
Erlangen, Germany

Postdoctoral Researcher

Fraunhofer IIS

My research areas include:

  • Psychoacoustics of a six-degrees-of-freedom moving listener
  • Visual influence on spatial audio perception
  • Methods for (audio) quality evaluation in multimodal and six-degrees-of-freedom VR
 
 
 
 
 
March 2015 – July 2015
Montreal, Canada

Visiting Researcher

McGill University

I visited the Multimodal Interaction Lab at McGill, and CIRMMT, where I collaborated on studying the reproduction and perception of a diffuse sound field in arbitrary multichannel spatial audio setups.

Resulting research contribution: Diffuse Field Modeling Using Physically-Inspired Decorrelation Filters and B-Format Microphones: Part II Evaluation

 
 
 
 
 
July 2012 – April 2016
Espoo, Finland

Doctoral Student

Aalto University School of Electrical Engineering

The research in my dissertation may be classified in two categories: understanding human perceptual information processing under natural audio-visual conditions and, based on this knowledge, evaluating the quality of experience and content perception in immersive audiovisual reproductions. The main concept guiding this work is the observation that there is no need to simulate the whole world if every aspect of it cannot be perceived.

Thesis available online: Reproducing reality: Perception and quality in immersive audiovisual environments

 
 
 
 
 
June 2010 – April 2011
Helsinki, Finland

Technical Assistant

University of Helsinki

I developed software for subjective image and video quality tests at the Psychology of Evolving Media and Technology (POEM) research group.

Resulting research contribution: VQone MATLAB toolbox: A graphical experiment builder for image and video quality evaluations

Recent Publications

Auditory localization cues in the near-field (< 1.0 m) are significantly different than in the far-field. The near-field region is …

The minimum audible angle has been studied with a stationary listener and a stationary or a moving sound source. The study at hand …

One of the challenges of virtual reality technology is to provide convincing sensory information to users, to give the illusion of …

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